odf opened this issue on Oct 27, 2008 · 13933 posts
lesbentley posted Wed, 17 March 2010 at 3:37 AM
Quote - I'm looking for a way to fix the problem. Does anyone know how to deal with this?
Cage's idea of using D3D's Morphing Clothes, sounds like the best solution. Whilst you will never get exactly the same bend without using exactly the same mesh, I suspect Morphing Clothes will get you close enough (I don't have Morphing Clothes myself).
I downloaded your "AntoniaBeachVolleyballSet.zip", and in general I think it bends very well. Most, if not all conforming clothes have problems with poke-through, and the Volleyball Set works better than most I have seen. However there are some points I would like to raise.
The zip contains two DSA files, and I guess those are the D|S equivalent of magnets, but it is not a format that Poser understands. When conformed to Antonia in a zeroed pose, and viewed from behind in P6, there is quite a lot of poke-through (perhaps this is because I can't use the DSA files), see the image above. I think you should expand the mesh a bit in the rear so there is no poke-through in the zeroed pose.
Whilst I suspect that Morphing Clothes is the best way to go. I have started work on some morphs to try to correct the problems (see image above). Your question "I'm thinking of modifying the JCM to handle it. How can we make a JCM that works with multiple rotations?" got me thinking. Let me state another question, it's not exactly the same as yours, but may be relevant.
Say I have one JCM morph "MorpX" that reacts to xrot, and another "MorphZ" that reacts to zrot. Say I now want a third JCM morph "MorphXZ" that only reacts to a combination of xrot and zrot, but does not react to either xrot and zrot when only one of these rotations is used alone. Can this be done? I think it can, and I plan to test my idea on your Beach Volleyball Set.