estherau opened this issue on Mar 15, 2010 ยท 78 posts
SeanMartin posted Thu, 18 March 2010 at 8:25 AM
FWIW:
M4, IMHO, is pretty decent. Not quite as much a resource hog as M3, but still way too polygon heavy for my tastes. The DAZ figures have always been heavy, making them tough to animate unless you're using pre-built animation paks, which I hate to do.
But V4 and A4 were a real step backwards facially. A4 in particular just underscores the weird "maybe she's anime, maybe it's maybelline" feeling I get from their female line. I was never a big fan of V3, but she really does look good by comparison, and A3 is light years beyond this hapless mess we have now.
So if we're going to see a V5 (which is inevitable), a few suggestions, in case anyone's (1) reading and (2) gives a damn what I think:
Run this monster through something to reduce the poly count. It's absurdly high.
As noted above, let's see some real morphing packages, not these lame attempts to date. I find it odd that you can find far more flexibility in M4 and not the Showgirl. I find it even odder that the Gen2 characters have far more flexibility, despite their lower poly count, than the Gen4 ones.
Get out of your office/cubicle and go see what a real, honest-to-god women looks like. Yes, supermodels are acceptable, but see them without makeup. Play with the proportions, if you must (and you will), but can we please start putting a bit more reality into this? You can always provide a "drop dead gorgeous" morph, you know.
V4's breasts, even with the Elite morphs, still move like boulders. Again, go reference some real world breasts (Think of the fun you'll have!) and study how real ones move.
Can we please fix that damn underarm issue?
Can we please separate the hip/buttock region from the upper thigh so she moves a bit more naturally? Study the work theyve been doing on Antonia for a clue here, okay?
Just my 0.02. YRMV
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