FaeMoon opened this issue on Mar 09, 2010 · 40 posts
bagginsbill posted Thu, 18 March 2010 at 10:23 AM
However, there are 7 key numeric parameters that must be adjusted for the scale of the props you're dealing with and the position of the camera. I despair of ever being able to explain the effect of these 7 values to normal people. Even though the math is pretty straightforward add, subtract, multiply, and divide, there is a lot of it.
I would have to make a parameterized version that has many more nodes, which could reduce the number of control parameters a user would have to deal with to 4 instead of 7.
I'm not sure anybody would find it useful.
I suppose a script could be written that would measure all the props and camera location and set the shader up automatically.
I tested with the Dystopia city props. These are miniatures - not full size. The camera here is only 10 inches above the ground, so it's clear that the numbers I'm using would have to be completely different for a full sized scenario.
Note: I know - there should not be distinct shadows. I didn't bother setting up a legit lighting regime for this scenario.
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