JIMMYJOHN opened this issue on Mar 17, 2010 · 123 posts
hborre posted Thu, 18 March 2010 at 9:30 PM
The color_map is the same as an image_map, just differently named.
And as a side note, Vestmann is correct about the VSSProp. Do not attempt to add any texture maps to the prop itself. The script is written in such a way that it will overwrite and incorporate and shader nodes connect to the posersurface node. So, if your original model has 1 texture map connected to Diffuse_color, when you synchronize VSS, the model's original connection will be overwritten and the texture map will be assimilated into the VSS shader pipeline.
Edit: I agree with Vestmann, the VSSProp manual should be rewritten to reflect the current node arrangement, the newer albino skin VSS, and demo how to construct a VSSProp for props and hair.