estherau opened this issue on Mar 15, 2010 ยท 78 posts
SeanMartin posted Fri, 19 March 2010 at 9:01 AM
One would think they could have learned from H3, which is my favourite realistic male mesh. It's a pain to load, because all the polys needed to handle the detailed morphs make it impossibly heavy. From what I can see, they tried to do the same thing with V4 and its various iterations, from G4 to A4.
I can see the usefulness of having everything spring from a single mesh, but when you're trying to draw out so many wild variations, it starts stretching the basic foundation just a tad too much.
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