Believable3D opened this issue on Dec 21, 2009 ยท 80 posts
ice-boy posted Sun, 21 March 2010 at 5:19 AM
Quote - And it's worth remembering that even Blinn is only one model of a surface specular reflection effect. I've been considering this a lot lately with skin, where I've really started to want a more accurate specularity for use with IDL.
yes i have a feeling that the Blinn shader is not good enough for skin. i am using Bagginsbills blinn settings for the skin. but i have a feeling that my problem is with the blinn node .
i have a feeling that the specular center is to strange.