eonite opened this issue on Nov 03, 2009 ยท 302 posts
eonite posted Sun, 21 March 2010 at 7:55 AM
2- Bands B: A second math pattern noise node Sine Waves set to 1/0/0 again followed by an Absolute filter node.
3- Above the 2nd Sine Waves node I placed a Rotation&Twist math node, and set z-Rotation to something like 15 degrees.
4- Perlin Gradient Noise, followed by two nodes, which filter the values so they reach exactly from 0 to 1. The output of this branch feeds a Blender node, which blends between Bands A and Bands B (rotated 15 degrees on the z axys).
A Blender works as expected when its extracted blend parameter is fed with values between 0 and 1.
5- This branch applies turbulence to the bands. A regular Turbulence node would do the job as well.
Note: The reason why I am using two Sine Wave nodes with one slightly rotated is because this "double bands" phenomenon can be observed over and over again in real life clouds (and sand ripples).