JIMMYJOHN opened this issue on Mar 22, 2010 · 38 posts
wimvdb posted Mon, 22 March 2010 at 2:33 PM
One reason for the high polycount is to make the mesh highly morphable. If you do not have enough polys to work with there is not much you can do. The low poly solution is to work with displacement maps, but that is less flexible.
It is a design choice.