JIMMYJOHN opened this issue on Mar 22, 2010 · 38 posts
SamTherapy posted Mon, 22 March 2010 at 9:00 PM
Quote - > Quote - What do you do with 500 poly's in the ears?? And then cover them with hair???
Maybe that's useful should one want to make a close up of the ear area?
High poly count (+great textures) is what makes Poser models so lifelike and so versatile.
Does that make sense or is that complete rubbish?
Makes sense. Sort of. High poly count is not the be all and end all of good models. Take a look at Antonia, for instance. Even some of the older DAZ figures stack up well, apart from the bending.
Trouble is, there is no easy answer. Low poly figures with well thought out topology and good textures, coupled with displacement and other shader tricks can make great models which are useful in many situations. High poly models with tons of morphs are also fantastic for single figure situations and close up work. Sometimes. Generally speaking, I'd like a medium poly model which can be used anywhere. Just can't bring myself to like V4 at all.
Fact is, there is not yet one single figure which is great in every situation. I should know; I have a Runtime full of 'em.
For the record, my all time favourite female figure is the original Stephanie. Great default shape and face, morphs reasonably well and doesn't eat up a lot of RAM. Doesn't bend too well, though. There's a free morph set called Stephanie Max which is worth getting hold of, also another free extension set called Maxine, which allows the model to use a lot of V3 stuff. For the life of me, I have no idea where these are available from now. I'm sure someone will know.
Coppula eam se non posit acceptera jocularum.