Forum: Poser - OFFICIAL


Subject: Mc6 MT5 From Jpeg formats and texturing.

ariasparkle opened this issue on Mar 22, 2010 · 27 posts


ariasparkle posted Tue, 23 March 2010 at 11:08 AM

Quote - There are basically two ways to apply textures to objects in Poser. The oldest, most traditional way is to create an image file on top of a UVmap that precisely puts all the texture details exactly where wanted. This texture can be created in Photoshop or any other image editing program. It's usually saved in a JPEG format and attached in the Poser material room or can be saved as a Pose file and applied directly from the Poser library.

The newer method is to apply a shader/procedural texture that is mathematically defined in the material room. It's created entirely within Poser and doesn't involve Photoshop (though can accept images in its nodes to provide other texture effects). This texture gets saved into the material library and doesn't get saved as a JPG. It stays wholly in Poser. The exact format of the saved file (mc6, mt5) is only dependent on the version of Poser it was saved in and isn't something you need to be concerned with other than compatibility with Poser 5 (which cannot use mc6).

For the most part, shaders are used for background and common elements in an image, such as wood, rocks, gems, metals, leather, latex, etc. Detailed ornate textures for clothing are best left to standard Photoshopped image files. The advantage of shaders is that they take up less memory and are easier for Poser to render. Shaders are also easy to apply. Just select the object that the texture should be applied to and click the desired shader from the library.

Hopefully this helps. I've tried to keep it simple and there are certainly exceptions to just about everything I've said, but this is essentially how I use the two.

Both makes sense. Thanks, i will try this. I have tried to make a pz2 after using the shaders and it doesn't work in daz all the time. But worked great in poser. I may have leave daz people out for now or just and break down and make my own fabrics and textures  and do it the old way.
You are a big help!!!