ariasparkle opened this issue on Mar 22, 2010 · 27 posts
ariasparkle posted Tue, 23 March 2010 at 12:20 PM
The newer method is to apply a shader/procedural texture that is mathematically defined in the material room. It's created entirely within Poser and doesn't involve Photoshop (though can accept images in its nodes to provide other texture effects). This texture gets saved into the material library and doesn't get saved as a JPG. It stays wholly in Poser. The exact format of the saved file (mc6, mt5) is only dependent on the version of Poser it was saved in and isn't something you need to be concerned with other than compatibility with Poser 5 (which cannot use mc6).
Thanks this was the missing link i think i needed. I will only be making poser items not daz supported. Oh well. I would like to include them. and make the pz2. Doensn't seem possible. However. THANKS A BUNCH> I DIDN"T read this entirely when I replyed. Sorry!!!
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