JIMMYJOHN opened this issue on Mar 22, 2010 · 38 posts
vilters posted Tue, 23 March 2010 at 3:33 PM
interesting read.
First let me state that, From Poser1, I'v been morphing figures, and like it a lot.
I get the most pleasure of making something, of as little as possible.
Secondly, since smooth polygons came around, i'v been using it.
So i keep working with the lower Poly models, (less work, call me lazy) , but using displacement maps to put the details in.
When using displacent maps, poly count becomes irelevant.
You can "artificially" make as many poly's as you want. (without the workload of morphing a zillion points) Just a basic body shape is all that is needed. Morph the besic shape into what you need. Few points to move, so pretty easy, and the rest 'detailing" can go in the displacement map. And yes, I'v been posting pics of this in the past.. More details needed? Increase the map size.
@ dr Geep , Yes I bought Loretta, and her husband.
And I would like to get in tought with the one who build her. (hint)
I also bought Little one.
A great figure, but a PIA in her standard shape. If she would have been develeopped into a woman, that would have been something. And, NO, you do not need extra poly's to do so. Her face is the cutest i'v ever seen so far, of any figure. Ans she has great textures and shaders.
Current project, morphing the PoserPro figures into semething uselull.
As I said before poly's are just poly's, serve no purpose at all, as to hang some very good textures on. (including the displacement map). Basic wireframe, but . . . . . and this IS important, with a good rigging system.
Before that? The Poser4 Lo Res figures where my favorites.
Judy and Posette, and Alyson LO Res lately, have been my Highest res figures. (and I use them very rarely)
But, a nice discussion so far.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!