odf opened this issue on Oct 27, 2008 · 13933 posts
bagginsbill posted Thu, 25 March 2010 at 5:46 PM
Quote - BB, may you give some informations about your light set-up? I had issues with a kind of ring - more a shoadow that appeared around the edge of the eye-cover. One issue we found here where some double "knots" (I am not sure how this is called in eglish, I am talking about the points where the polygons meet) that Leo deleted for me. Then we tried some different positions for the eye cover and what worked best was pushing the eyecover a little bit into the sclera. But there is still a little kind of shadow left. Maybe the lights I use cause this, maybe my render-settings - I am not sure.
So it would be helpful if you can tell me the light's settings you've used for your render that looks flawless to me, maybe even your render-settings. I've made my renders in PoserPro and PoserPro 2010.
Test renders will follow in a moment.
Those double knots were not double. I placed a very tiny edge ring around the cover to force it to match the slope of the sclera.
I'm wondering - did you render with smoothing enabled? Turn that off on the covers.
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