Monsoon opened this issue on Mar 19, 2010 · 165 posts
ShawnDriscoll posted Fri, 26 March 2010 at 1:16 PM
Quote - And is there an other reason than faster rendering which makes you guys want to use normal maps?
My take on normal maps is that they allow for high-def looking raised textures on very low-def poly models. Saves RAM as far as poly count goes.