Mark@poser opened this issue on Mar 28, 2010 ยท 18 posts
Mark@poser posted Mon, 29 March 2010 at 9:15 PM
Quote - nice idea,although i thought instead of increasing the size of the loose hair obj you were going to add a displacement map so that the hair wouldnt follow the curves of the underlying hair and could stick out more naturally... perhaps thats an idea???
I shall be exploring this nice idea to add to my hair shader that i have yet to release as my shader uses only the hair hair transparency and not a texture map, thus allowing for light to follow individual strands when the light is moved......but your idea will add a little more to the realism.....hmmmm (will appear in free stuff, i have no interest in selling)
I Iike that idea. I would like to see some variation in the height of the hair strands too. I'll experiment some....Thanks