Forum: Poser - OFFICIAL


Subject: Complete newbie looking for help

peaceful_kaos opened this issue on Mar 29, 2010 · 108 posts


carodan posted Thu, 01 April 2010 at 7:31 AM

At the risk of sounding somewhat purist in approach...as a newcomer to 3d it might be wise (if you haven't already), before tackling anything else, to take some time to grasp the the basic principles of what this medium is - what it's core elements are and how they interact with each other. These principles apply more or less to all the various 3d apps, high and low end.
I only mention this as understanding the fundamentals can save you a quite a few headaches later on as you're coming to terms with exactly what Poser is capable of and what it's idiosyncrasies are.
At the very least it might be an idea to keep a few of the following principles in mind whilst exploring Poser in these early stages.

I'm talking about things like:

You don't have to understand everything in all it's minute detail, but a good grasp will help I'm sure. It's easy to get sucked into playing with rigged figures and their wonderful morphs and clothes and forget the basics.

I'd suggest playing with some simple primitive objects like spheres and cubes to start, with a single infinite light with Raytraced shadows, and see how some of these basics apply in Poser.

Just a thought.

 

PoserPro2014(Sr4), Win7 x64, display units set to inches.

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