Forum: Poser - OFFICIAL


Subject: BB Quick Env Sphere question

Silke opened this issue on Mar 06, 2010 ยท 21 posts


bagginsbill posted Thu, 01 April 2010 at 12:03 PM

You're using the double gradient on the EnvDome, not the EnvSphere. It is doing exactly what it I expect it to do, although it isn't what I expected anybody would want to do. The double gradient is black to dark gray, then light gray to blue. It is for use on a full sphere or the hemisphere.

The dome is a different UV mapping from the sphere and hemisphere. The sphere and hemisphere define the ground level to be V = .5. The dome defines the ground level to be V=0.

You're using a shader that produces black at V=0 with a prop that puts V=0 at ground level - i.e. the horizon.

What are you trying to do?


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