Forum: Poser - OFFICIAL


Subject: Morph Cleanup Script

Cage opened this issue on Feb 24, 2010 · 592 posts


Spanki posted Fri, 02 April 2010 at 4:35 AM

Quote - Sorry for the late reply.

Modo 401 has the vertex map transfer feature. It basically transfers morphs between arbitraty meshes (though it works best if the meshes are at least share characteristics - both have  mouth, eyes, etc.).  Basically, you load up a file that has the morphs you want to transfer saved to a vertex map. You then copy the object into a new scene (the map follows) that has the object you want to transfer to.  You can start the transfer right away or you can use the move tool to pull the base object into roughly the same location of the blank object you want to give morphs to.  The transfer process is pretty cut and dry after that, you just hit vertex map transfer and choose the map you want. The morph then transfers while maintaining the original features (ie. you can transfer from a dog to a human without the human looking like a dog). Thing is, sometimes it works great and sometimes...not so great. It could also just be that I'm way to new to modo.

That's why I was wondering if this could take me beyond where modo leaves me off? Sometimes I end up spending a few hours cleaning up something after transfer. That's time I'd rather get back if I could.

I attached a link to the page with a vid showing the feature. If you want to check it out, follow the link and then hit the button that says Detail at the bottom of the page. The vertex ma transfer vid will appear as a thumbnail.

Anyway, I was just curios. I'm always looking for utilities to speed up my workflow and this tool sounds like something I can suggest to my co-workers.

 
Hi Teyon,

It sounds like a "vertex map" is basically the same concept that we're doing (ultimately, we're mapping vertices of one mesh to one or more vertices of the other mesh)... but they've got more resources (and potentially smarter folks doing it), so they may have some "generally" better process (I can't say without seeing it).

Having said that, any such process is going to have some of the same limitations and so I'm guessing that the closer the 2 mesh shapes are, the better the vertex-mapping (and therefore the morph-transfers).

I'm a little reluctant to try that link after reading the other replies above :), but I'll check it out - thanks for the info.

Cinema4D Plugins (Home of Riptide, Riptide Pro, Undertow, Morph Mill, KyamaSlide and I/Ogre plugins) Poser products Freelance Modelling, Poser Rigging, UV-mapping work for hire.