Ok, so far we have 2 spheres which can be changed in size and position and which can be squeezed (or stretched) by using the Wavelength parameters of the Gaussian Tooth node.
You might now say: With Metaclouds I can do the same and it`s more convenient to handle.
So why this extra effort to create spheres inside of a cloud layer?
Well, here are some of the differences:
- Using the cloud layer method you can squeeze/stretch each sphere separately
- Each sphere could be further treaded, for instance by using a Turbulence node which would deform the sphere shape.
- With cloud layers we have a Custom Cloud Layer Profile and we have a Uniform parameter,
which lets us further modify our cloud.
- We can (by using a Rotation&Twist node) rotate each sphere (Makes sense when it`s stretched/squeezed).
- You can, with the blending method used in the previous step, achieve a perfectly smooth blending between spheres, while with Metaclouds you always have hard blending (sometimes it more, sometimes less visible).
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