thee_immortal_one opened this issue on Jul 28, 2001 ยท 17 posts
Lemurtek posted Mon, 30 July 2001 at 3:27 PM
The latest versions of UVMapper have new commands: Edit/Tools/Split Vertices Edit/Tools/Weld Vertices The split vertices will essentially unweld the vertices for each polygon in a model. This works globally, so is mainly useful for non-organic type objects, you'll lose all the smooth shading, and have a faceted look. Note that doing this can dramatically increase the size of the object as well. One final thing, the Weld vertices apparently requires the object to have normals included, which most programs don't export when saving an Object file. When importing an object into Poser, uncheck the weld Identical Vertices option if you want the flat shading to be preserved. Regards- Lemurtek