Bailliere opened this issue on Apr 03, 2010 · 16 posts
SamTherapy posted Sat, 03 April 2010 at 7:27 PM
Bailliere - a model wouldn't have a consistent poly count because - taking the ears as an extreme example - the model would soon become too poly heavy to use in Poser otherwise.
Most models are built to put polys where they are needed for details and morphs, leaving relatively unused areas quite plain. It's what makes building a model as much an art as a science; knowing what to leave in and what to take out. In all truth, do you really need 400 polys for the back of the head? The face, on the other hand, has to do a lot of movement in order to show expressions and be able to shape into different looking people, hence the high poly count there.
Part of the blurring may be due to the quality of the texture. If you're using the basic texture provided with the M4 base, it's quite low res, so don't expect miracles. Also, those painted on hair textures are generally useless for anything other than background figures anyhow. I wouldn't get too busted up about it; just get a good texture and some hair props.
Coppula eam se non posit acceptera jocularum.