gamedever opened this issue on Apr 03, 2010 · 52 posts
RobynsVeil posted Sun, 04 April 2010 at 12:05 AM
According to Olivier at RNDA:
It is a very basic material. Red color with an anisotropic node in the alternate specular channel. Be cautious with the U and V scales. V = 1, U = 0.25. Intensity set to 1-2. That should do.
Also this thread if you're a BagginsBill groupie like I am.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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