Forum: DAZ|Studio


Subject: Fur

Dragonluna1 opened this issue on Apr 03, 2010 ยท 6 posts


RHaseltine posted Sun, 04 April 2010 at 9:01 AM

In DS2 you'd be limited to plain displacement, going straight out from the surface. It can work for some things, but is limited. Just use a noise map (generated in your image editor) as the displacement map.