IsaoShi opened this issue on Apr 04, 2010 · 44 posts
RobynsVeil posted Sun, 04 April 2010 at 9:31 PM
I'll just have the chocolate, thanks, Izi. :biggrin: Long as it's dark. :laugh:
I'm trying to get my head around the logic of WHITE * Light Intensity to the power of 2.2. Or does diffuse() do some calculations that change that value of Color(1,1,1)? I'm finding it hard to imagine this, but then, perhaps a tutorial on the diffuse node would be in order, here?
BB says: "The diffuse node does an internal calculation to determine the illumination and multiply that with the incoming clr."
So, basically it's diffout = clr * I
But clr isn't going to be WHITE, is it? It's going to be that colourMap that you are going to be multiplying with light intensity.
Am I way off base here??
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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