Forum: Poser - OFFICIAL


Subject: Gamma correction in Poser (non-Pro)

IsaoShi opened this issue on Apr 04, 2010 · 44 posts


kobaltkween posted Mon, 05 April 2010 at 5:19 AM

ok, i see where i'm getting confused in the first place.  Diffuse isn't in sRGB space in the first place.  Diffuse is linear calculation, like everything else render based.

so not linearizing the original but correcting the the result is: (color * Diffuse) ** 1/n

but linearizing first is: ((color ** n) * Diffuse) ** 1/n

which is equivalent to : color * (Diffuse **1/n), but not (color * Diffuse) ** 1/n.