IsaoShi opened this issue on Apr 04, 2010 · 44 posts
kobaltkween posted Mon, 05 April 2010 at 5:45 AM
so i'd have to completely redo my shaders to actually test this. i don't think i could use this in any of them, though. i'd have to be able to separate all linear components from all sRGB components. and i don't just use the power function for linearization and correction, so i'm not even sure that even this basic version would work for me.