ddaydreams opened this issue on Apr 03, 2010 · 37 posts
Rutra posted Mon, 05 April 2010 at 3:21 PM
Please ignore the quality of the render, this is just a test.
Here I used my method 1 above, with 1% decay near foreign objects. No other manipulation, just click populate and click render. Not too bad, but it still requires some more work.