Cage opened this issue on Apr 03, 2010 · 610 posts
Cage posted Wed, 07 April 2010 at 1:08 AM
Ooh. Thank you. :laugh:
Umm. What primitive are you trying to loop around? How has the plane been transformed? My first thought is that the plane has to be close enough to some vertices on the prop to be able to recognize them. Depending on the prop, the plane position may need to be tweaked somewhat to get it to find the verts. (Apologies for that. I keep looking into ways that I can improve the vertex selection, but I haven't found one yet which doesn't end up selecting too many unwanted vertices.)
My second thought is that you might want to increase the "Sections" setting, to make the loop higher-res. At the default, the loop may be too low-res in some cases, particularly when a large loop is being generated. The rings of the loop can end up farther apart and it can sort of collapse into itself in places.
The attached shows a quick test of the process (to verify that I haven't broken anything in an update :lol:), using Antonia low-res and the standard Poser Ball prop. It at least shows what I've done, to get it to work.
If you can tell me what your prop is like and what your overall consitions are when running the script, I can possibly come up with some other ideas. Or you may have found a bug, which I'll try to fix, should that be so.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.