JamieReid opened this issue on Dec 27, 2005 · 187 posts
kobaltkween posted Wed, 07 April 2010 at 11:23 AM
Quote - The reason I wanted the drape frames off was because their computer was locking up and it appeared they did not have any at rest frames after the character was in the actual pose. Plus 20 drape frames seemed a little high to me. If they were locking up lets get it unlocked and then sneak up on what was causing it to lock up. Wasn't disagreeing on the need for drape frames. Just trying to see if the number of drape frames might have an issue if their was intersecting cloth, which can bring the cloth room to it's knees. Trying to get a person that is new to the cloth room to change to wire frame and inspect the cloth object for intersecting cloth could scare them off from finding out just how great the cloth room is.
oh, i can understand that, and i'm not trying to say to ignore your advice. just because i wouldn't handle it that way doesn't mean i'm right and you're wrong. i'm more saying: i wouldn't make that same decision and this is why. mainly because i think making those decisions are the difficult part of making cloth.
just to give further info behind my reasoning (as you did): catsy_lu didn't mention just drape frames in the Simulation Settings (i'm assuming that's where the 2 or 3 drapes came in?), but as part of the animation. so draping didn't sound like the problem, and it sounded like it was being done oddly. also, i don't remember ever having draping cause a freeze but the simulation have no problem (though maybe my memory is faulty).
in my experience with cloth sims, both in Poser and in Blender, 20 frames is actually pretty small for full settling. i'm basing that at least in part having fairly recently made a dress with hanging sleeves. and i think it's really important to talk about it any any case, because i find it useful to think in seconds more than just frames. 2/3 of a second isn't a very long time (generally speaking), and you were suggesting a time of less than a quarter of a second (just translating 7 frames). something with a high density might fall really fast, but without knowing the settings ... i figured if 20 was too much, catsy_lu could dial back 10, as i suggested.
but then, i've also never had to go into wireframe to check intersecting cloth like that. i guess i just stay away from clothifying items that complex. i've also made the MFD dynamic before, but i can't remember much about working with it since it was so long ago. i know it didn't have a problem converting, though, so i was pretty sure that wasn't the case either.
basically, unless i'm reading it wrong, your reaction (which was sound) was to simplify by removing variables from the process. my reaction was to simplify by addressing what seemed to be misunderstandings of the process in general and providing information that's been working for me.