Monsoon opened this issue on Mar 19, 2010 · 165 posts
eonite posted Fri, 09 April 2010 at 1:39 PM
Used Vue rocks again with the vector technique explained somewhere above.
The displacement function in short consist of some custom cracks and a Cellular Crystal Noise (wavelenght 0/0/1 in order to get some horizontal layers).
A Grainy Fractal is transformed into a vector, which is displacing the cracks. The "layers". are affected by this vector as well. But here I blended it with another vector coming from a second Cellular Crystal Noise ( wavelength 1/1/1).
The rock looks a bit special, or at least it`s not a rock we see every day, BUT I am amazed at the sheer amount of detail. Rendered it quite big to make sure I did not miss any rendering errors.
Click on the pic to see a bigger version.