gamedever opened this issue on Apr 03, 2010 · 52 posts
kobaltkween posted Sat, 10 April 2010 at 3:23 AM
ok, it's updated to have color, bump, and specular nodes set to the left of the main Poser Surface and labeled for easy access. i also added previews (no more shrugging man). and, well, the shader is very different, too, actually. better, imho. i'm still working on the metallics.
the link again is:
http://www.sharecg.com/v/40647/Material-and-Shader/Lycra
let me know if there's any problem getting to it, or using it. oh! and even though the white material's color node previews black, it makes a white shader because it's actually a hyper white. don't ask me why it looks black.