cspear opened this issue on Apr 09, 2010 ยท 9 posts
cspear posted Sat, 10 April 2010 at 5:12 AM
In this example, quickly cobbled together in Vue, there's a figure with transmapped hair (aargh! sorry April, should have used one of yours!), and two cubes in the background, one solid, one glass.
Everything in the Z-depth render is as it should be: the alpha mask for the hair has been recognised; the cubes have the correct tones to record their positions in the Z-plane.
Using the Z-depth render to create depth of focus effects - or any of the Position channels for other effects - is highly compromised if alpha masks are ignored.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
Adobe CC 2017