gamedever opened this issue on Apr 03, 2010 · 52 posts
RobynsVeil posted Sat, 10 April 2010 at 6:37 AM
Quote - ok, it's updated to have color, bump, and specular nodes set to the left of the main Poser Surface and labeled for easy access. i also added previews (no more shrugging man). and, well, the shader is very different, too, actually. better, imho. i'm still working on the metallics.
the link again is:
http://www.sharecg.com/v/40647/Material-and-Shader/Lycralet me know if there's any problem getting to it, or using it. oh! and even though the white material's color node previews black, it makes a white shader because it's actually a hyper white. don't ask me why it looks black.
Your script really works a treat, and the lycra materials are awesome, cobaltDream. Doing a render as we speak - hope to post it here in a bit.
About the only thing I did was copy (eyedropper) the colour from your SimpleColor node to the Diffuse_Color channel so that the colour would show up in preview.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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