gamedever opened this issue on Apr 03, 2010 · 52 posts
RobynsVeil posted Sat, 10 April 2010 at 8:37 AM
No, the teeth colourMap is like any other. Diffuse(.85). Diffuse() should never be set to 1, according to BB. What I did end up doing was to move the Clay node: it's now Blender-paired with the ImageMap, output is then linearised, then it goes into a CoE-ed Diffuse node set at .85, and that's added to specular before gamma-correcting. Like so:
which changes this:
to this:
I can live with those teeth... those shadows are acceptable.
ETA: sorry to hijack your thread... we can go back to lycra, now.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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