cspear opened this issue on Apr 09, 2010 · 9 posts
FrankT posted Sat, 10 April 2010 at 12:38 PM
An alpha mask isn't the same as transparency though for a render engine - Vue has separate sections for alpha and transparency.
Quote - Using the Z-depth render to create depth of focus effects - or any of the Position channels for other effects - is highly compromised if alpha masks are ignored.
I'm not sure that's the case (at least when I've used it) When I pick the grey level to use as the focal point in the lens blur filter, the result is pretty much what I'd expect it to be
I think your bug is more to do with alpha masks not being rendered correctly in ZDepth passes rather than transparency per-se.
In which case yeah, SM have to fix it