odf opened this issue on Oct 27, 2008 ยท 13933 posts
lesbentley posted Sun, 11 April 2010 at 9:39 AM
bagginsbill, & texture creators,
With my implementation of the BBEyes v2 injection, there is only one material that applies the same map area to both eyes (+ another one for the eyecovers). Is that going to be a problem? Should it be changed to separate materials for lEye and rEye?