odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 11 April 2010 at 9:57 AM
Quote - bagginsbill, & texture creators,
With my implementation of the BBEyes v2 injection, there is only one material that applies the same map area to both eyes (+ another one for the eyecovers). Is that going to be a problem? Should it be changed to separate materials for lEye and rEye?
I think so. Since both eyes share the same UV map, the only way to get different eyes (say one brown and one blue) is to use separate materials.
While we're at it, I noticed that the replaced eye actors no longer have an endpoint, which makes the "point at" function unusable. I'm not sure how easy or hard that is to fix, but I thought I'd let you know.
-- I'm not mad at you, just Westphalian.