odf opened this issue on Oct 27, 2008 ยท 13933 posts
LaurieA posted Sun, 11 April 2010 at 10:18 AM
Quote - > Quote - Yes sazzy...that's what I do. I just create a right and left map - one for each eye :o). At least be glad you can get to them individually...when I was making textures for another model, the eyes were one grouped object with each of the eyes opposite of the other...I had no choice but to redo the uv map for that one...lol.
Laurie
That is a way, but it is by far not the easiest way.
The easiest way to mirror-flip an image map is to set U_Scale = -1.
I'm not faulting you for not knowing how to use materials and nodes, but it does point out that lack of such knowledge leads you guys to do image editing work for no reason.
Similarly, when somebody says they adjusted levels in PS, they could have just changed a number in the shader. There's tons of stuff like that.
I do a right and left because I do each eye DIFFERENTLY... Nobody's eyes are exactly the same from left to right - veins, squiggles in the iris, etc. I already knew you could flip em in the material room ;o)
Laurie