odf opened this issue on Oct 27, 2008 · 13933 posts
amy_aimei posted Mon, 12 April 2010 at 6:54 AM
To make my life easier for multiple JCMs, I reduced the polygon count of the clothing mesh. Then I discovered that the way the mesh design is really matter. It is not obvious if the polygon count of the clothing is higher than the character to be conformed to. Maybe, many of you are aware of it. Look at the attached picture, my new lower polygon count mesh for the top will poke through even with a very simple movement just because of the direction of the edges is at opposite to the edges of the Antonia's mesh.