vidyashakti opened this issue on Apr 12, 2010 · 7 posts
Miss Nancy posted Tue, 13 April 2010 at 11:33 PM
newbie question on the UberEnvironment Light Shader IBL/HDRI:
in the promo image, there's no occlusion/shadowing on the undersides of the torus and sphere
where they touch the floor. is there a way to get it to render the occlusion/shadowing (as one would
get when rendering that in carrara, e.g.)?