Forum: Poser - OFFICIAL


Subject: AO on a skin shader? Ugh!

Winterclaw opened this issue on Apr 12, 2010 · 9 posts


bagginsbill posted Wed, 14 April 2010 at 7:50 AM

That looks good, IMO. To compare to see what the specular effect is doing, set PM:Shine to 0.

If you want more specular, in the VSS Template_Skin, increase the PM:Shine Level parameter. In the absence of a specular map, VSS uses the color map to control the specular level. Since different maps have different overall luminosity, this means that there is no single universal value that does what you want with all texture sets. But the adjustment is trivial.

If you want more of a shiny/hydrated look, increase PM:Shine. This simultaneously modifies level and spread. Level is the brightness of the specular reflection. Spread is how broad the specular reflection is. I provide all three controls - level and spread as separate parameters to fine tune the balance, and shine as the overall control that modifies both.

To lighten the skin diffuse reflection alone, increase PM:Diffuse Reflectivity to .8 or .85.

To brighten the entire shader, go to the bottom and increase PM:Boost above 1.

To make the skin color map lighter, scroll to the right side of Template Skin and find the Color Map. Decrease the Texture_Strength. Be warned, though, that this can lighten eyebrows unacceptably if you do it too much.

To be able to seriously lighten a skin texture, even to the point of making it white, while preserving lip, makup, and eyebrow colors, get my Albino shader here:

http://sites.google.com/site/bagginsbill/free-stuff/random-shaders/VSSAlbinoSkin.mt5?attredirects=0&d=1

To see what that can do, search this forum for posts by me using the word albino.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)