grichter opened this issue on Apr 14, 2010 · 3 posts
markschum posted Wed, 14 April 2010 at 10:56 AM
Look towards the beginning of the body part in the cr2.
you will see a section of groups, containing the list of morphs.
groupNode Morphforms
{
collapsed 1
groupNode Morphs++
{
collapsed 1
parmNode SCLHeadSize
parmNode SCLChestSize
parmNode SCLHandsSize
parmNode SCLPalmsSize
parmNode SCLLegsLength
parmNode SCLFeetSize
parmNode CTRLNeckHeadTwist
parmNode CTRLNeckHeadSide-Side
parmNode CTRLNeckHeadBend
parmNode CTRLArmsUp-Down
parmNode CTRLArmsFront-Back
parmNode CTRLShoulderShrug
parmNode CTRLTorsoTwist
parmNode CTRLTorsoSide-Side
parmNode CTRLTorsoBend
parmNode CTRLWaistBend
parmNode CTRLWaistBendFront
parmNode CTRLWaistBendBack
}
}
groupNode Morphs | Shapes
{
........ etc
if you trace some of the morphs loaded by Daz in the runtime/libraries/!DAZ folder you can see how to write them.