Cage opened this issue on Apr 03, 2010 · 610 posts
Spanki posted Thu, 15 April 2010 at 1:35 PM
...erm... wait - I think I understand what you' talking about re: scaling....
Let's say that you have a square (polygon) and the UVs go from 0.0 on the left edge to 1.0 on the right edge... when rendered, the texture will be rendered once, from edge to edge on the polygon, using the entire texture.
Now if we take that same polygon and make the UVs go from 0.0 on the left edge to 4.0 on the right edge... when rendered, the texture will be rendered (tiled) 4 times, from edge to edge across the polygon, so it will be shrunk by a factor of 4, to fit in the same space 4 times - you're absolutely correct.
I was only thinking about the case where you would (using the example above) move the left edge to 3.0 and the right edge to 4.0.... that would be the same as from 0.0 to 1.0. Sorry for the confusion.
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