martial opened this issue on Apr 14, 2010 · 199 posts
BadKittehCo posted Sun, 18 April 2010 at 12:51 AM
Quote - I wonder about the vendors too. Will they only support figures that only work in daz? I dont know, I do know it doesn't have to be that way . Look at Antonia, she scales perfectly fine in d/s or Poser. So both apps are still supported by her.
Actually, she doesn't (just tried it). Neither do any of the SM figures, Jessi, james, G2's or any other I tried. Everyone can easily test this for themselves, it is most obvious on any figure's neck.
Tilt the head down, tilt the neck down so the figure is in a deep nod. Select the neck, Y axis (length) and scale it up or down. At some point any figure will start looking broken and disjointed.
All poser figures I ever encountered that use bendable joints encounter this. it is due to single axis scaling dfistortions due to JP parameter inability to account for non uniform scaling.
It's a limitation of somewhat archaic poser rigging. Joint moves with it's JP zones, and the mesh parts taht are inside JP bend zones before scaling are now outside.
To make it work with current rigging system, one would have to anticipate Z Scaling and make a whole array of ERC'd JP adjustments and JCM's for each joint. That would be a humongous undertaking. Not to mention very cost prohibitive to make a figure like that, and especially clothing for it.
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