Cage opened this issue on Apr 03, 2010 · 610 posts
Cage posted Sun, 18 April 2010 at 1:06 AM
Quote - OK, when I have an obj that I start with from Zbrush or Max, and all the vertices are welded, the obj has a certain number of points. So if I turn that into a figure, all the seams of the body parts get split and now I have extra vertices. But if I export that figure and weld on export, if I look at the newly welded obj in Zbrush it tells me I now have all these extra points that I did not have in the original OBJ even though it is suposed to be welded on export from Poser, the extra points are still there. You actually have to use max or Zbrush to weld again to get rid of them. You see what I'm saying? Even though the obj is welded on export from Poser, somehow the extra points are still left in the OBJ
Sorry Cage I'm off topic I'll shut up
No need to shut up! Nossir! OT makes the world go 'round. :laugh:
I see what you're saying. Hmm. Check the Morpher program, in Free Stuff. That might be able to help you, and I think this sort of thing is the main thing the program does. I think there may be a Python script around somewhere on the forums that might help, too, if I can find it.
What are you doing within Poser, before you export with welds? Anything that might move the actor edges away from one another? Are you exporting posed, or morphed?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.