odf opened this issue on Oct 27, 2008 · 13933 posts
Diogenes posted Mon, 19 April 2010 at 10:19 AM
Quote - > Quote - Good news! I have found the fixes to the problem I've found the issue at the abdomen of Antonia 122, the spherical falloff zones are off-center.
I modified the jointX of the abdomen, I moved it back to x=0 and increase the x scale to 0.1 (10%), it works. The following is the modified section of Antonia 122's abdomen jointX.
Ah, that's a relief! Excellent work! I guess now I'll have to go check the other settings as well.
According to phantom3D, there's some bug in older Poser versions (pre-8) that messes with the spherical falloff zones. Since part of the original rigging was done in P6, this might be a relic of that. I've corrected all the angles and centers at some point, but apparently forgot those spheres.
Very true. I am having an awfull time trying to find a fix or work around. It's especially bad on the shoulders, for Brad anyway, and its arbitrary, some times it shows up and sometimes it doesn't while rigging, but once it does creep in it stays.
I have found that once you set the falloff zones by hand to be symetrical and save it to the library that way, the figure will load with symetry from the library. But if you use the symetry function from the drop down on the figure it moves the fallof zones on the right side. Also sometimes the hip gets slightly shifted by 0.00022 in the X (thats the number for Brad) This does not always happen with the hip only after repeated use.
SM has fixed this in P8 and PP 2010 but in prior versions not. I have tried locking the falloff zones but this only messes them up badly. I am still investigating for a cause, but I am not very good with code so I dont know.
pjz99 knows about this bug, but I dont think he ever found a fix either.
Edit: With the falloff zones from left to right it actually flips the right falloff zones by 180 degrees. And on the hip move it actually moves the joint center (not good) but only once in a while.