Forum: Poser - OFFICIAL


Subject: Daz kid K4 proportions

martial opened this issue on Apr 14, 2010 · 199 posts


Diogenes posted Mon, 19 April 2010 at 2:52 PM

Using a figure that is in alpha is hardly fair, although I can understand why Connie would considering some of the statements made in this thread. :)

So what really is going on with that neck there? Here is a pic  See no broken seams.  Poser scaling is difficult to set up especially once you get to fingers, toes and shoulders. It is not something you want to do twice, takes alot of time. I never set up scaling until I am absolutely sure I am done tweeking JP's, since if you move them you must do it again. Setting up the scaling for Poser takes hundreds of man hours to do it properly. D/S scaling is not so touchy and is much easier to set up. So setting up scaling for Poser is going to add a great deal of time to the figure development, you can understand why Daz may not want to do this when their own scaling is fine.

Rather than throwing Daz Poser back and forth I am much more interested in the why something is not working and the how to resolve it. In the above example the neck is pretty easy to set up so you dont get the problems Connie demonstrated, I am sure odf knows these things and the final version of Antonia will scale properly. But like I said scaling is not something you want to do twice and likely odf will set it all up once he is sastisfied with tweeking the joints.

If any of you are actually interested in why the neck was scaling that way and how to set up the scaling so that does not happen.  I have made a short video (maybe 2-3 minutes) showing how to set up scaling for the neck so you dont get this problem.

Video:  www.youtube.com/watch

Thats not to say Poser has no bugs LOL, quite the contrary, flipping falloff zones and shifting joint centers to name two. But the scale thing with the neck shown by Connie is not one of them if it is set up right.

oops I guess the vid is 5 minutes.  :)


A HOMELAND FOR POSER FINALLY