martial opened this issue on Apr 14, 2010 · 199 posts
Diogenes posted Mon, 19 April 2010 at 4:28 PM
Carrodan: D/S scaling is alot less touchy, and it will look better even if it is not set the best it could be. Some things that just explode a mesh in Poser with the scaling, you will barely notice in D/S. This must have something to do with the internal code and how D/S scales. Poser scaling is old and very, very touchy but it does work quite well, just hard and annoying to set up. Especially things like fingers and add on top of thad if a figure starts out with a bend to the joint, lining up the axis for the scale to be smooth between the two connected parts, makes it even harder, but it can be done.
Also, and I dont know if this is true for D/S, you get your best scaling if the rows of polygons in your mesh are 90 degrees to your scale axis.