martial opened this issue on Apr 14, 2010 ยท 199 posts
carodan posted Mon, 19 April 2010 at 5:16 PM
Quote -
You can inject joints (and falloff-zones) into a figure's cr2 just like you can inject morphs.So ideally, if you incejt an "obese" morph or an "emacicated" morph, you could also inject modified joints and falloff zones at the same time.
Same for clothing, of course.But I usually re-rig all my morphed figures and turn them into standalone characters as I want the joints to be as perfect as possible.
I just wondered why no-one has attempted this as a commercial option for a base figure (perhaps it has been done?).
Would a rig/shape injection system be workable for the versatile figure concept?
Thing is, for the end user who doesn't know rigging at all, but wants a solution to character design via dial spinning that moves beyond V4/M4, it seems like a good idea.
I'd always prefer to use a good base in this way. I did like Apollo for this design potential, for all his shortcomings.
Could be I'm just dreaming.
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