Diogenes opened this issue on Jan 06, 2010 · 722 posts
SaintFox posted Mon, 19 April 2010 at 7:03 PM
If you browse the forums and search for material zones you'll find it both, pro and contra. Many people who like to texture characters by themselves hate it to wade through many material zones. On the other hand: Once this is done and a material pose or material collection has been made it is a one-click thing for the end-user. I, personally do not mind to copy my settings to several material zones that use the same settings. It's just a mark all-->copy-->paste thing in the material room or I use Shader Spider.
As said: The compromise between countless material zones up to "toenail right big toe" and one material zone called "Brad" may be to collect things that will use the same settings:
-all body/face skin materials. You may want to seperate these into face/body or face/torso/arms/legs - the benefit would be that you can use a face with a beard with the same body textures or for second skins, tattoos and such. In fact you could go even further, just look at M4 or V4 to see what I mean. They have feet-, leg-, hip and whatnot materials.
-lips
-teeth
-Inner mouth/gums, eventually toungue, even the teeth may be included - on the other hand it's nice to be able to adjust the tone of the teeth seperatly
-toe- and fingernails
-eyesocket
-lacrimal
-one material zone for each of the different parts of the eyes - seperating the iris makes it easy to alter the color in the material room without the need of a different texture.
If you plan to add a seperate eybrow-geometry and/or one for pubic hair these should be seperate material zones as well.
Hmmm... did I forget something?
I'm not always right, but my mistakes are more interesting!
And I am not strange, I am Limited Edition!
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